Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that audiences were pleasantly surprised by the excellence of its debut season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the player's journey.
We followed Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any sense of morality out in the contaminated wastes.
Building Anticipation for a New Chapter
The debut season's finale unveiled key information about those responsible for the atomic conflict that trapped a group of people in subterranean shelters for hundreds of years. It also left plenty of questions open for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.
“Going into the first season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the response to the show, so this time people are arriving with more excitement and different expectations.”
The Mojave Beckons for Season Two
The upcoming season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the series, despite the fact that it was a bit broken at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” explains Nolan. “That parched, desolate Route 66 feeling of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its creators insisted on real props and environments were built, echoing the makeshift nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s tangible.”
In fact, virtually every element you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are created using puppets, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is developed by skilled directors who are also passionate gamers, alongside the visionaries behind the source material. This shared passion for the universe is evident in the final product.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This format will foster a different viewing experience, something the creators themselves are eager to engage with.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”